Pedagogic (Andragogic) Activities

We share activities that can contribute in gaining more pedagogic knowledge to improve design education.

Sustainability by Crowd - Using crowd research technique for making a more sustainable campus

Finalist - EAUC Green Gown Awards (Next Generation Learning and Skills category)

Project Lead: Dr Daniel (Hyunjae) Shin

‘Crowd Research’ is a crowdsourcing technique for coordinating a large group of people in an open-ended research exploration. This technique instigates synchronous collaborations, peer-learning, mobility, and efficient use of time in research.

The Crowds are gathered to conduct a complete cycle of research in a single day to propose solutions to increase the awareness of campus recycling. We use the power of the crowd, with participants pooling their collective efforts and research findings, to investigate common recycling problems on the university campus. Active participation in the event, producing research data, and observing a flourishing collaborative approach to research is an innovative way of enhancing learning and demonstrates a unique way of increasing sustainability performance within HE environment.

Modules teach:

  • Integrated Design Studio

  • Sustainable Design

  • Introduction to Integrated Design

  • Advanced Product Design

  • Design Thinking and Processes

  • Design Research for Product and Service Design

  • Family Issue and Social Design